Oct. 22nd, 2008

So as a replacement for the bardic healing that left the party in the viking game, I have introduced a 'Horn of Healing'.

When you drink deeply from the horn, you are healed by borrowing against 'future' healing. Mechanically, you make a HT roll as though you had spent a day resting, and potentially gain a HP back. You get to keep making rolls until you are healed, or you crit fail a HT roll. There is a catch, though. Once you reach (threshold) days of healing, you start getting a penalty to the roll equal to (penalty constant) multiplied by the days past the threshold.

Questions:
Should the healing take place in one drink, or should you have to quaff once for each day of healing?

What should the values of (threshold) and (penalty constant) be?

There are currently only 3 HT levels in the party; the numbers for threshold =7, penalty = .5 are below the cut
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